IELTS writing task 2 sample answer essay: Computer Games- Discuss Essay

In today’s digital age, computer games have become an essential part of children’s lives. Some people believe that playing computer games has a negative impact on children’s mental and physical health, while others argue that it can have a positive effect on children’s development. This essay will examine both sides of the argument and provide my opinion on the issue.

On the one hand, some experts argue that playing computer games can have a harmful effect on children. They believe that playing these games can lead to addiction, which can negatively impact children’s academic performance and social skills. Additionally, violent games can have a desensitizing effect on children, making them more aggressive and less empathetic towards others. Furthermore, sitting for long hours in front of a computer screen can lead to obesity and other health problems.

On the other hand, there are those who argue that computer games can have positive effects on children’s development. For example, they can improve children’s problem-solving, strategic thinking, and hand-eye coordination skills. Additionally, playing educational games can help children learn new concepts and develop their cognitive abilities. Moreover, playing games with others online can improve social skills and build friendships.

In my opinion, computer games can have both positive and negative effects on children’s development. It is essential to monitor the type of games children play and the amount of time they spend playing them. Playing educational games and games that promote creativity and problem-solving can be beneficial for children. On the other hand, parents should discourage their children from playing violent and addictive games. Moreover, they should encourage their children to engage in physical activities and spend time with family and friends.

In conclusion, while some people argue that playing computer games is bad for children, others believe that it has a positive impact on their development. I believe that computer games can have both positive and negative effects, and it is up to parents to monitor their children’s gaming habits and ensure that they play games that promote their mental and physical health.

Vocabulary Words:

  1. Addiction – the state of being unable to stop doing something that is causing harm
  2. Empathetic – understanding and sharing the feelings of others
  3. Desensitizing – making someone less sensitive or emotional
  4. Cognitive – relating to mental processes such as thinking, understanding, and remembering
  5. Strategic – relating to the identification of long-term or overall aims and interests and the means of achieving them

Linkers:

  1. On the one hand – Used to introduce one side of an argument
  2. On the other hand – Used to introduce another side of an argument
  3. Additionally – Used to add another point to the discussion
  4. Furthermore – Used to add another point to the discussion
  5. Moreover – Used to add another point to the discussion
  6. In my opinion – Used to express one’s view on a particular topic
  7. In conclusion – Used to summarize the main points discussed in an essay or argument

Meanings and Explanations:

  1. Addiction – In the essay, it refers to the state of being unable to stop playing computer games, which can negatively impact children’s academic performance and social skills.
  2. Empathetic – In the essay, it refers to the ability to understand and share the feelings of others, which can be reduced by playing violent computer games.
  3. Desensitizing – In the essay, it refers to the effect of violent games on children, which can make them less sensitive or emotional towards others.
  4. Cognitive – In the essay, it refers to mental processes such as thinking, understanding, and remembering, which can be improved by playing educational games.
  5. Strategic – In the essay, it refers to the ability to identify long-term or overall aims and interests and the means of achieving them, which can be improved by playing strategic games.
  6. On the one hand – Used to introduce one side of an argument, such as “On the one hand, some experts argue that playing computer games can have a harmful effect on children.”
  7. On the other hand – Used to introduce another side of an argument, such as “On the other hand, there are those who argue that computer games can have positive effects on children’s development.”
  8. Additionally – Used to add another point to the discussion, such as “Additionally, violent games can have a desensitizing effect on children.”
  9. Furthermore – Used to add another point to the discussion, such as “Furthermore, sitting for long hours in front of a computer screen can lead to obesity and other health problems.”
  10. Moreover – Used to add another point to the discussion, such as “Moreover, playing games with others online can improve social skills and build friendships.”
  11. In my opinion – Used to express one’s view on a particular topic, such as “In my opinion, computer games can have both positive and negative effects on children’s development.”
  12. In conclusion – Used to summarize the main points discussed in an essay or argument, such as “In conclusion, while some people argue that playing computer games is bad for children, others believe that it has a positive impact on their development.”

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